AI Insights · Timothy · January 2022
Top 5 Arcade Racing Apps Performance in Israel Q4 2021
Discover the performance trends of the top 5 arcade racing apps in Israel during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 arcade racing apps in Israel experienced a variety of trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how each app performed on a unified platform, combining both iOS and Android metrics.
Need for Speed No Limits from Electronic Arts saw notable fluctuations in its weekly revenue, peaking at around $5.5K in mid-October before declining to approximately $1.2K by the end of December. Weekly downloads were relatively stable, averaging around 1.8K, with a notable spike to 2.7K in the week of December 20. Active users ranged from 5.8K to 8.9K, showing a slight upward trend towards the end of the quarter.
Asphalt Legends Unite by Gameloft displayed a steady increase in weekly revenue, starting at $2.4K in late September and reaching approximately $2.9K in the week of December 20. Downloads showed consistent performance, averaging around 2K, with a peak of 2.6K in mid-October. Active users remained stable, fluctuating between 4.6K and 6.1K throughout the quarter.
Asphalt 8: Airborne, also from Gameloft, had modest weekly revenue figures, mostly below $500, with a small peak of $544 in the week of December 20. Downloads were consistent, averaging around 1.8K per week. Active users showed a slight decline, starting at 5.7K in late September and ending at approximately 5.6K by the end of December.
Hashiriya Drifter: Car Games from MIDNIGHT GAMES S.R.L. experienced low but varied weekly revenue, peaking at around $1K in the week of December 20. Downloads were minimal, often below 300, with a notable increase to 514 in early November. Active users decreased steadily from 1.1K to around 550 by the end of December.
CarX Drift Racing 2 by CarX Technologies showed a gradual increase in weekly revenue, peaking at approximately $496 in late December. Downloads saw a significant spike to 3.3K in early December, averaging around 1.5K for the rest of the quarter. Active users increased substantially from 1.9K in late September to over 4.6K in early December, before settling at around 3K by the end of the year.
For more detailed insights and data, visit Sensor Tower.